How To Play

Cricket Fantasy League

Managers in the Fantasy League earn points from their players for several actions.

These include mainly batting, bowling, and fielding. They can also earn additional bonus points if they are among the top-performing players in the Bonus Point System (BPS) in any given match.

Batting

Type of points T20 ODI Test T10/3TC
Run +0.5 +0.5 +0.5 +0.5
Playing 11 +2 +2 +2 +2
Boundary Bonus +0.5 +0.5 +0.5 +0.5
Six Bonus +1 +1 +1 +1
30 Runs Bonus NA NA NA NA
Half-Century Bonus +4 +4 +4

+4

Century Bonus +8 +8 +8 +8
150-run Bonus +12 +12 +12 +12
200-run Bonus +16 +16 +16 +16
Dismissal For A Duck (Wicket-keeper, All-rounder,Batter and Bowler) -2 -2 -2 -2

 

Strike Rate for Batter

Strike Rate 0.00-50.00 50.01-60.00 60.01-70.00 130.00-150.00 150.1-170.00 170.00-600.00
Points -6 -4 -2 +2 +4 +6

 

The dismissal for a duck shall be given to any player coming to the field to bat and getting out without scoring a single run.

Bowling

Type of points T20 ODI Test T10/3TC
Wicket (excluding run out)     +10 +10 +10 +10
2-wicket haul bonus NA NA +4 NA
3-wicket haul bonus +6 +6 +6 +6
4-wicket haul bonus +8 +8 +8 +8
5-wicket haul bonus +10  +10 +10     +10    
10-wicket haul bonus NA NA NA NA
Maiden over +4     +4     NA +4
Bonus (LBW/Bowled)) +2 +2 +2 +2

 

Economy Rate for Bowlers

Type of  Points T20  ODI T10/3TC
Between 0.00-3.90 runs per over +6 +6 +4
Between 4.00-4.90 runs per over +4 +4 +3
Between 5.00-5.90 runs per over +2  +2 +2
Between 10.00-11.00 runs per over -2 -2 -2
Between 11.10-12.00 runs per over -4 -4 -3
Between 12.10-50 runs per over -6 -6 -4

Wicket (excluding run-out) includes stumped, caught out, and hit wicket. In case of a Run-out, the points for the wicket are given to the person who throws the ball. However, in a case where the batsman is stumped, the points are awarded to the wicketkeeper, and the bowler is awarded points for a wicket.

Any player qualifying for a 5-wicket haul along with a 4-wicket haul, shall get bonus points for the 5-wicket haul as well as the other qualifying haul.

Fielding

Type of points T20 ODI Test T10/3TC
Catch  +4 +4 +4 +4
Stumping +6 +6 +6 +6
Runout (Direct) +6 +6 +6 +6
Runout (Not a direct hit) +4/2 +4/2 +4/2 +4/2
3 catch haul bonus +4 +4 +4 +4
4 catch haul bonus +6 +6 +6 +6
5 catch haul bonus     +8 +8 +8 +8

 

The points for Runout (not a direct hit) will be split equally among the last 2 players involved

 

OTHER TERMS AND CONDITIONS

  • The captain and vice-captain of a team are awarded 2x and 1.5x points respectively, with deductions for the captain's points being 2x and 1.5x for vice-captain.
  • In case a substitute replaces any on-field player in any circumstance, then the substitute will not be awarded any points for his/her part on the field. 
  • Team11 uses reliable sources for data collection, and points are allotted and distributed once a match is marked as completed. However, points can be changed until the game is "In Process."           
  • No points will be awarded for any actions during a Super Over or a Super Five.
  • If a match is being completed through the D/L method and a team plays for 50 overs in the first innings, it is mandatory for the other team to play at least 20 overs in ODIs and 5 Overs in T20s for the second innings.
  • Based on the announcements made about their inclusion in the playing team for the game, the players are given starting positions. A player will not receive any points if, despite being named on the team sheet they are unable to begin the game. On the other hand, any player who steps in for those players who were on the team sheet but were unable to start the game and take part will receive the points.
    Note: An exception can be considered if the batter handled the ball to avoid the injury.

     

THE HUNDRED CRICKET (T&C):

  • An inning in  game will comprise of 100 balls and an entire game will last two and a half hours.
  • The rules & point system of T-20 cricket shall apply to the game on Team11.
  • An over in the game shall consist of 5 balls.
  • The Point Calculation and economy calculation for bowlers will be done based on 5 balls.

Football Fantasy League

Managers in Fantasy League earn points from their players for a number of actions.

These include goals, assists, clean sheets, and saves. They can also earn additional bonus points if they are among the top-performing players in the Bonus Point System (BPS) in any given match.

Defender

Action Points
For every goal scored Defender(DEF) 12
Assist (AS) 6
Interception Won (IW) 2
5 Passes Completed N/A
Chances Created N/A
Clean sheet (CS) 8
Tackle won (TW) 2
For every shot on target (SOT) N/A

 

Card and Penalties

Action Points
Yellow card (YC) -2
Red card (RC) -6
Own goal (OG) -8
For every goal concerned GK/Defender (GC) -2
For every penalty missed (PM) -8

Goal Keeper

Action Points
For every goal scored GK. 12
Assist (AS) 6
Shot on Target (SOT) 2
5 Passes Completed N/A
Chances Created N/A
Clean sheet (CS) 8
Penalty Saved (PS)  8
Saved by GK (S) 1
Tackle won (TW) 2
Interception Won (IW) N/A

 

Card and Penalties

Action Points
Yellow card (YC) -2
Red card (RC) -6
Own goal (OG) -8
For every goal concerned GK (GC) -2
For every penalty missed (PM) -8

Mid-Fielder

Action Points
For every goal scored 12
Assist (AS) 6
Shot on Target (SOT) 2
5 Passes Completed N/A
Chances Created N/A

Card and Penalties

Action Points
Yellow card (YC) -2
Red card (RC) -6
Own goal (OG) -8
For every penalty missed (PM) -8

Forward

Action Points
For every goal scored 8
Assist (AS) 6
Shot on Target (SOT) 2
5 Passes Completed N/A
Chances Created N/A

Card and Penalties

Action Points
Yellow card (YC) -2
Red card (RC) -6
Own goal (OG) -8
For every penalty missed (PM) -6

Other Points to be added 

Action Points
Line up confirmation +2
60 mins plus match played +2
Man of the Match     +6
Hattrick Forward +6
Hattrick Midfield +8
Hattrick Defender +10
Hattrick Goal Keeper +12

Clean sheets

If a player has been substituted before a goal is conceded, this will not affect any clean sheet points provided they have played 60 minutes.

Assists
Assists are awarded to the player from the scoring team, who makes the final pass before a goal is scored.

An assist is awarded whether the pass was intentional (that it actually creates the chance) or unintentional (that the player had to dribble the ball or an inadvertent touch or shot created the chance).

Players who have their shots saved, blocked by a defender, or denied by the woodwork can earn an assist if the ball then falls to a team-mate to score or results in an own goal.

If an opposing player touches the ball after the final pass before a goal is scored, significantly altering the intended destination of the ball, then no assist is awarded.

Rebounds
If a shot on goal is blocked by an opposition player, is saved by a goalkeeper, or hits the woodwork, and a goal is scored from the rebound,
 then an assist is awarded.

Own Goals
If a player shoots or passes the ball and forces an opposing player to put the ball in his own net, then an assist is awarded.

Penalties and free-kicks
In the event of a penalty or a free-kick, the player earning the penalty or free-kick is awarded an assist if a goal is directly scored, but not if he takes it himself, in which case no assist is given.

 

 

 

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